Animations Objects By Hyperdriver -

For creators looking to produce similar "pieces" or work with these files, the process generally involves:

: Utilizing specific XML templates from the WickedWhims site to ensure the game recognizes the animation as part of the mod's library. Animations Objects by Hyperdriver

: Customizing the Animation State Machine (ASM) to link the movements of the Sim actor to the movements of the object asset. For creators looking to produce similar "pieces" or