Antiaim.lua Now
💡 : Using these scripts can result in a permanent ban from game servers via Valve Anti-Cheat (VAC) or third-party platforms.
: Rapidly rotates the model's angles to confuse aim-calculation algorithms.
: Creates a "fake" player model that appears in a different position than the actual server-side hitbox. antiaim.lua
: Edits pitch, yaw, and roll values of the head.
: Logic that intercepts the game's CreateMove function to inject custom view angles. 💡 : Using these scripts can result in
: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways.
: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others. : Edits pitch, yaw, and roll values of the head
"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.