Of Darkness By Igruha: Blade
Environments were highly interactive for the era, including objects that could be thrown or broken. 2. Playable Characters & Mechanics
Years before Demon’s Souls or Dark Souls , Blade of Darkness introduced high-stakes, tactical melee combat that prioritized timing and positioning over button-mashing. It featured: Blade of Darkness by Igruha
Found the name of a game I've been searching for years - Severance Environments were highly interactive for the era, including
A landmark gore system allowed players to sever limbs and even use them as improvised weapons. Blade of Darkness introduced high-stakes