Championship: Manager 2007

: The game featured a quasi-3D match engine with "Subbuteo-like" players. While it offered better visual feedback than text commentary, reviewers at GameSpot noted it could sometimes feel clunky with odd AI decisions.

: It introduced expanded team talks (pre-match, halftime, and full-time) and an opposition interaction board where you could target specific opposing players for rough treatment or psychological pressure. Championship Manager 2007

: The headline feature was a match analysis tool licensed from real-world technology. It allowed managers to review every pass, shot, and movement in extreme detail to identify tactical flaws. : The game featured a quasi-3D match engine