: It reflects the unconscious mind's fluidity, often linked to physiological states during sleep such as frontal lobe inactivation, which allows illogicality to go unnoticed.

: Creators use it to "rewire" how audiences process reality, making surreal experiences feel emotionally "truer" than strictly logical ones. 3. Associated Media and Files

: Mutability of identity, space, and time; heavy use of symbolism and metaphor; and the presence of surreal or fragmented sequences.

is a story-driven, first-person atmospheric horror game that utilizes liminal spaces to create a sense of unease and nostalgia.