A key academic paper on the technical development of Driver: San Francisco is by Sergio Ocio of Ubisoft Entertainment. Paper Overview: Adapting AI Behaviors
: One specific mission is often cited as a rare example of "second-person" gameplay, where you control a vehicle while viewing it from the perspective of the car chasing you. driver san
This paper focuses on the technique used during the game's development. A key academic paper on the technical development
Outside of formal AI research, Driver: San Francisco is frequently analyzed in game design circles for two major reasons: driver san