Ezcs | 1080p |
(often abbreviated as ezcs ) is a modular, data-driven framework designed to bridge the gap between traditional Object-Oriented Programming (OOP) and Entity Component System (ECS) architectures, primarily within the Unity game engine.
: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor.
: Simple unique identifiers (often integers) representing a "thing" in the game. (often abbreviated as ezcs ) is a modular,
: The global logic that iterates over entities possessing a specific set of components.
: Support and discussion often take place on the official Discord server mentioned by the creator. : The global logic that iterates over entities
: Pure data containers (structs or classes) that hold state but no logic.
: The project is open-source and hosted on the Watcher3056/EasyCS GitHub repository . : The project is open-source and hosted on
: It emphasizes clean code and decoupled systems, allowing for easier debugging and iteration compared to "vanilla" ECS. Core Components