: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.
: Addressing "Garbage Collection" spikes that often plague long dungeon runs.
Is there a (like a crash or a balancing issue) you want me to analyze?
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file
I can help write a or README for this specific build, detailing the bug fixes and known issues for your players. 🖋️ Option B: Lore Expansion
File: Primrosedungeon2_testbuild2.2.1.zip ... May 2026
: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.
: Addressing "Garbage Collection" spikes that often plague long dungeon runs. File: PrimroseDungeon2_TestBuild2.2.1.zip ...
Is there a (like a crash or a balancing issue) you want me to analyze? : Integration of "Meta-Progression," where losing a run
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1 : Integration of "Meta-Progression
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file
I can help write a or README for this specific build, detailing the bug fixes and known issues for your players. 🖋️ Option B: Lore Expansion