This approach treats UI elements (icons, lists, menus) as physical objects influenced by virtual "forces" to improve intuition and delight.
If your interest is the displayed via a GUI (like an educational sim), here are the fundamental concepts: Force GUI
: Designers may use "spring forces" to make a list "bounce" when it reaches the end or "gravity" to snap elements into place. This approach treats UI elements (icons, lists, menus)
: Advances in multi-touch displays allow users to apply "pressure" or "force" (haptic feedback) to interact with deeper layers of software. 3. Case Study: Scientific Force GUIs This approach treats UI elements (icons
This approach treats UI elements (icons, lists, menus) as physical objects influenced by virtual "forces" to improve intuition and delight.
If your interest is the displayed via a GUI (like an educational sim), here are the fundamental concepts:
: Designers may use "spring forces" to make a list "bounce" when it reaches the end or "gravity" to snap elements into place.
: Advances in multi-touch displays allow users to apply "pressure" or "force" (haptic feedback) to interact with deeper layers of software. 3. Case Study: Scientific Force GUIs