Edition | Game Design: Theory & Practice 2nd
: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.
: Add the actual mechanics (combat, puzzles, etc.). Game Design: Theory & Practice 2nd Edition
: A concise summary of what the feature is and how it feels. : Robot enemies will prioritize cutting the tether
: Write a brief technical and design description. Game Design: Theory & Practice 2nd Edition
: Observe unbiased players to see if the feature meets expectations. Example: "The Magnet-Grapple" (Atomic Sam Style)