Target locations are randomized with each attempt, adding replayability but preventing simple memorization of positions. Game Modes:
You must memorize a target's features (head shape, accessories, scars) from a dossier before the mission starts.
Minimalist sound design with ambient noises; the lack of music during missions helps build tension.
You scan monochrome environments through a scope, using a breath-hold mechanic to steady your aim for the shot.