Gurps Wwii Weird War Ii Secret Weapons And Twis... May 2026

The supplement organizes its "weirdness" into several distinct categories to help players navigate a war where reality has taken a sharp turn:

You can find this title in both physical and digital formats across various retailers: Go to product viewer dialog for this item. Gurps WWII: Weird War II [Book]

: Details secret Antarctic bases, the Hollow Earth (Agartha), and expeditions to legendary lands like Atlantis and Lemuria. Purchasing Options Gurps Wwii Weird War Ii Secret Weapons And Twis...

: Features "Armoury 23," a section filled with pulp and weird technology statistics, including mecha, personal battlesuits, death rays, and Nazi flying saucers.

: Provides templates for monsters and superhumans, ranging from SS super-soldiers and werewolves to giant monsters like Godzilla and King Kong. : Provides templates for monsters and superhumans, ranging

: Explores alternate history turning points, such as an Axis victory at Pearl Harbor or a successful Operation Sealion.

: Deals with the occult, covering Nazi mystic archmages, rune magic, vril force, and the search for powerful relics like the Ark of the Covenant. is a 144-page tabletop RPG sourcebook that blends

is a 144-page tabletop RPG sourcebook that blends historical World War II settings with the occult, superscience, and conspiracy theories . Edited and co-written by Kenneth Hite, the book serves as a "buffet" of ideas for GMs to create alternate history campaigns. Key Content & Themes

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