The looking for technical implementation ideas (like Unreal Engine grappling systems )?
: New permanent boosts or "Coints" (the community-named currency) that allow for weirder character upgrades. New Game Modes : IDIOTIC (The Game)
: Time-trial courses designed specifically for speed-running. The looking for technical implementation ideas (like Unreal
💡 : Indie titles like this often follow an 80/20 rule , where 80% of the time is spent on the final 20% of polish and content depth. To give you the most helpful advice, are you: IDIOTIC (The Game)
: Development focuses heavily on the 3Cs of game design : Character, Controls, and Camera to ensure the breakneck speed feels fluid.