Ability to manipulate time, weather, and fundamental physical laws within the game scene. Community & Legacy
According to development insights shared on the r/gamedev subreddit , the game was built using the following stack: ActionScript 3 (AS3). Mutilate-a-Doll 2
All menu icons and particles were created using Paint.NET . Ability to manipulate time
Thousands of items ranging from basic firearms and explosives to complex chemical agents and supernatural abilities. modified versions of existing weapons (e.g.
Users can create "God Items"—highly scaled, modified versions of existing weapons (e.g., a massive, poison-emitting "Noisy Cricket").