My Edited Starter Map, With Extra Foliage Layer... -

Introduced mid-tier shrubbery and ferns to bridge the visual gap between the ground and the existing trees.

The addition of the extra foliage layer has successfully transitioned the map from a "test sandbox" to a "playable environment." Future iterations will focus on adding (such as falling leaves or fireflies) to complement the new greenery.

To break up the "flat" look of the original terrain and create a more immersive, lived-in atmosphere. 2. Key Features of the New Layer My edited starter map, With extra foliage layer...

The new layer increases vertex counts by approximately 15%, but utilizes LOD (Level of Detail) settings to maintain performance.

Integrated a "Global Wind" actor that affects the new foliage layer, adding subtle movement to the grass and leaves. Introduced mid-tier shrubbery and ferns to bridge the

Added a variety of low-lying grasses, clovers, and mosses to eliminate repetitive ground textures.

Project Overview This report covers the modifications made to the "Starter Map" environment, focusing primarily on the implementation of a secondary, high-density foliage layer to improve visual depth and environmental realism. 1. Modifications Summary Base Map: Standard Starter Map. Primary Addition: "Extra Foliage Layer" (Layer 2). Added a variety of low-lying grasses, clovers, and

Added "hero" foliage assets (e.g., fallen branches, wildflowers) near player paths to serve as natural landmarks.