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: Shifted from supernatural ghosts to a science-fiction premise involving the "T-virus" and the Umbrella Corporation. 4. Cultural Impact and Legacy

: The game was first envisioned as a first-person title (similar to Doom ). It later pivoted to third-person with pre-rendered backgrounds to maintain high visual detail and a "claustrophobic" atmosphere. Technical Solutions : : Shifted from supernatural ghosts to a science-fiction

: Despite Capcom's low internal sales expectation of 200,000 units, the game sold millions and launched a massive multimedia franchise. : While horror games existed, Resident Evil was

: Early builds featured four-player cooperative play and sci-fi elements like a cyborg character named Gelzer (later replaced by Barry Burton) and a comic relief character named Dewey. : While horror games existed

: While horror games existed, Resident Evil was the first to explicitly use the marketing term "survival horror". 2. Technical Evolution and Hardware Shifts

: Inspired by Alone in the Dark , this allowed for cinematic framing while saving system memory.

: These iconic animations were actually functional "disguised" loading screens to bridge separate rooms while building tension. 3. Character and Narrative Development