Roblox - Advanced Gun Store System (free) -

Create a new regular inside ServerScriptService and name it Leaderstats . This handles the money players will use to buy weapons.

: Exploiter-proof transactions handled exclusively through server sanity checks.

: To add a new gun, you only have to put the tool in ShopWeapons and type a single new block of text into the WeaponCatalog . Roblox - Advanced Gun Store System (FREE)

local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData.WeaponCatalog) -- Listening for the client to ask to buy a weapon BuyWeaponEvent.OnServerEvent:Connect(function(player, weaponName) local weaponData = WeaponCatalog[weaponName] -- 1. Verify the item actually exists in our data if not weaponData then return end local cash = player.leaderstats.Cash local price = weaponData.Price -- 2. Verify the player has enough money (Server-side sanity check) if cash.Value >= price then local sourceGun = ServerStorage.ShopWeapons:FindFirstChild(weaponName) if sourceGun then -- Deduct the cash cash.Value = cash.Value - price -- Clone the tool and put it in the player's backpack local newGun = sourceGun:Clone() newGun.Parent = player.Backpack print(player.Name .. " successfully purchased a " .. weaponName) else warn("Gun model not found in ServerStorage: " .. weaponName) end else warn(player.Name .. " does not have enough cash.") end end) Use code with caution. Copied to clipboard 🎯 System Highlights

Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server. Create a new regular inside ServerScriptService and name

Buying and Equipping Tools From A Shop - Developer Forum | Roblox

local WeaponCatalog = ["Pistol"] = Price = 500, Description = "Reliable sidearm with moderate damage.", Image = "rbxassetid://6015111005" -- Replace with your own asset ID , ["Rifle"] = Price = 2500, Description = "Automatic rifle designed for medium range.", Image = "rbxassetid://6015111005" return WeaponCatalog Use code with caution. Copied to clipboard 🖱️ Step 4: The Client UI Script : To add a new gun, you only

Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server.