Steep Steps Script Вђ“ Bring Ladder | Spawn Platf... 【SAFE ✔】
: Implementing Raycasting is crucial to prevent platforms or ladders from clipping into the terrain. Community Resources For those studying the mechanics:
: This is an official in-game feature. If you drop your ladder or it falls into the void, you can use the Get your ladder back! developer product to instantly restore it to your inventory. STEEP STEPS Script – Bring Ladder | Spawn Platf...
In the official game, players must maneuver a single 11-stud-tall ladder to climb mountains. : Implementing Raycasting is crucial to prevent platforms
-- Server Script Example (Simplified) local ReplicatedStorage = game:GetService("ReplicatedStorage") local bringLadderEvent = ReplicatedStorage:WaitForChild("bringLadder") -- Assumes a ladder model/system exists bringLadderEvent.OnServerEvent:Connect(function(player) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end -- Logic to find/move the player's ladder to: -- character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) end) Use code with caution. Copied to clipboard 2. "Spawn Platform" Logic developer product to instantly restore it to your inventory
For creating platform systems, you can use a LocalScript with a GUI button to trigger a RemoteEvent , cloning a platform part from ReplicatedStorage to a specific, safe location.
To bring a ladder to the player's current position (or spawn a new one if it’s missing), you can use a RemoteEvent named bringLadder in ReplicatedStorage .
If you are developing a game inspired by Steep Steps and need to script these features in Roblox Studio, you can use the following logic: 1. "Bring Ladder" Script Logic