The | Walking Dead Saints & Sinn...

wants it to maintain their authoritarian grip on the city's resources.

As you prepare to leave, the walls of the mansion buckle. A Tower squad led by a cold-eyed Lieutenant and a mob of Reclaimed warriors burst in simultaneously. They ignore the girl; they only have eyes for the device in your pack. The Walking Dead Saints & Sinn...

You play as the Tourist, hunkered down in the flooded ruins of the Garden District. You receive a static-heavy radio transmission from a young girl named Elara . She’s trapped in the attic of a fortified mansion nearby. Her father, a high-ranking member of The Tower , was executed for desertion, and now The Reclaimed are laying siege to the house to seize the "inheritance" he allegedly stole. wants it to maintain their authoritarian grip on

You find Elara, but she’s bitten. It’s a shallow wound on her arm, but the fever is already setting in. She begs you to take the purifier to a neutral camp of refugees—people who belong to neither faction—and then "help" her end it before she turns. They ignore the girl; they only have eyes

Sabotage the purifier so it explodes, killing the faction leaders in the room. You save no one, but you break the power cycle of the city for a few months, fading back into the fog as a ghost.

Which do you usually side with (Tower or Reclaimed)?