Basic player input handling for camera rotation or simple UI-based customization (e.g., changing colors or accessories).
This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product. Unity – iDoll [v0.1]
Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture Basic player input handling for camera rotation or
Implementation of Unity’s Mecanim system for basic idling and movement loops. virtual idol platform
Use of Shader Graph for stylizing character textures.
Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).
Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap