: You can personally ride any of the more than 15 base attractions. For increased immersion, the game supports VR headsets like the Oculus Rift and HTC Vive . Fairground Atmosphere
: Players have total creative freedom over the look of their fairground. You can modify component colors, change decorations, and set up lighting rigs with stroboscopes and fog machines.
, developed by Pixelsplit Simulations , is an extensive simulation title that lets players design, control, and experience their own carnival attractions. Released in March 2017, the game focuses on providing a realistic "showman" experience, moving beyond simple management into deep mechanical and aesthetic control. Core Gameplay Pillars
The game is built around three primary interactions: .
: Take a seat in the operator's booth to manually control attractions. This includes managing safety restraints, adjusting speed and direction, and even using a microphone to "fire up" the virtual crowds.
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: You can personally ride any of the more than 15 base attractions. For increased immersion, the game supports VR headsets like the Oculus Rift and HTC Vive . Fairground Atmosphere
: Players have total creative freedom over the look of their fairground. You can modify component colors, change decorations, and set up lighting rigs with stroboscopes and fog machines. Virtual Rides 3 – Funfair Simulator
, developed by Pixelsplit Simulations , is an extensive simulation title that lets players design, control, and experience their own carnival attractions. Released in March 2017, the game focuses on providing a realistic "showman" experience, moving beyond simple management into deep mechanical and aesthetic control. Core Gameplay Pillars : You can personally ride any of the
The game is built around three primary interactions: . You can modify component colors, change decorations, and
: Take a seat in the operator's booth to manually control attractions. This includes managing safety restraints, adjusting speed and direction, and even using a microphone to "fire up" the virtual crowds.