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: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement
: This is a core feature designed to calculate and "resolve" an opponent's real head position by decoding their anti-aim (AA) desync, ensuring your shots land even when the enemy appears to be flickering or angled away. : Automatically calculates if a shot can pass
: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) : Exploitive Movement (Double Tap & Hide Shots) :
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react. : Automatically calculates if a shot can pass
: Allows the bot to scan multiple points on an enemy’s body (not just the center of a hitbox) to find the most vulnerable spot. You can typically prioritize specific areas like head, chest, or stomach based on the current weapon.